Sanzi Studio
– Sanzi Kermes

Sanzi Kermes graduated in 1982 from Syracuse University - a dual major in Geography and Advertising. At 35, she left corporate work and, during the next decade, her life took extraordinary turns: at 43, she became a widow, at 45 she gave birth to her daughter, and at 48 she earned her Masters of Contemporary Fine Art Practice from Leeds Beckett University, Leeds, UK. Sanzi documents games of Scrabble she has played, screen prints the pattern left at game's end, and writes senryu (a haiku not based in nature) using the words played. An ex-cartographer, the screen prints are reminiscent of the Rectangular Survey System devised by the Land Ordinance of 1785. She lives in Baltimore with her daughter.
Sanzi Kermes Reinvents Age-Old Fashions

DCist
– review

Artist Sanzi Kermes Reinvents Age-Old Fashions With A Contemporary Twist
full article: www.dcist.com

MultiMedia
– Galleries

This most recent work of the series (Scrabble books) makes the book a more tactile experience: a large room divider, hanging pendant-like fabric sculptural pieces, and clothing—costumes acquired from Center Stage in Baltimore. Imagine: a book that one can wear! I am pushing the boundaries of traditional books so they are now conceptual, visual items that one can feel. The wearer essentially becomes the story itself.

White Wool Strapless
Screen print on fabric

Works on Paper
– Scrabble Books

Scrabble.

A game with a fixed set of parameters, 100 tiles; 225 squares. How many variations from that beginning might occur? I document each game, I write haiku from the words played during the game, and I intersperse the haiku with screen prints of the resultant board pattern. My materials vary from paper to fabric to surfaces such as a room divider or a rocking chair. Each pattern is considered its own entity, its own book, with its own presentation unlike those one is accustomed to seeing in book form.

NN 348-295 "643" pg 37
22" x 22" screen print on Heritage WoodFree
White 200 gsm